Friday, May 16, 2014
How Porsche gave me a Kia (and How Apple is Killing Sonos)
When Scott Forstall left Apple and Jony Ives took over Greg Christie's responsibilities as head of Apple Human Interface department in 2012, Apple not only committed suicide with the redesign of their iOS 7 system, it also brought everyone else down with them. Stick with me, I'll get to the Porsche analogy in a minute.
With the disaster that is iOS 7, Apple took over 30 years of meticulous refinement of OS design principles and threw them out the window to create what may have become the most disastrous and polarizing user interface on a major consumer device of the modern computer era. Only Apple could get away with something like this.
There is no substitute to using iOS 7 to understand what's so wrong with it. But I will spare you the pain, and sum it up like this: the interface is inconsistent, hard one the eyes, unintuitive, and unpolished. And it's just plain butt-ugly to boot. You see, this is what happens when you put a hardware designer in charge of software design. It doesn't take long to realize that the new system, now standard on every iOS device, requires constant major attention from the user to figure out the difference between focal elements of the screen (main content, such as an email text) and the contextual information (the buttons, menus, etc). There is no delineation between these elements, and it's not obvious which ones are meant to be interacted with, and which are purely informational. To make matters worse, the new system font is thin and harder to read, and there is extremely poor contrast across the interface elements. Light colored text over white backgrounds are present throughout, and buttons have been replaced with text (sometimes underlined, other times not, for no apparent reason).
To further exacerbate the issue, and to touch on the point of inconsistency, some iOS stock apps still use good old buttons, while others utilize text commands, yet some apps mysteriously alternate between both (for the same action). In another poor design example, the stock Reminders app forgoes the use of a 'new' text or a button to create a new reminder. Top right corner? No icon, no button, no text. Nada. I challenged my smart 12 yr old daughter, a heavy iPad user, to figure it out. A full 5 mins later and she gave up in frustration. Turns out you have to scroll to the button and tap on the empty space at the end of the list, to start a new reminder entry. You won't find any other stock app that operates like this. Incidentally, the 'check-marks' for completed reminders have been substituted for 'radio buttons', which are normally reserved for single selection lists. Yes, Apple has made very minor changes to help with these aspects, I can only assume because of the outcry from blinded and confused iOS users, but huge fundamental problems are still there, and will likely persist.
Another fundamental design rule was violated in the new multitask screen. Interacting with a moving target is a big no-no. And sure enough, Apple decided to have a go at this one as well. Try swiping through the list of open/multitask apps and everything flows left/right in an accelerating-decelerating fashion. Fancy? Sure, but it's frustratingly impossible to click on any specific app while it is still scrolling with the remaining 'momentum'. You have to swipe, spot the app, then tap to stop the movement, and finally click on the app you want to switch to. The old app switcher had none of this nonsense, and worked perfectly with less effort, less skill, and less clicks involved.
Net, iOS 7 is full of riddles and sloppy design, and Apple has decided that everything they have taught us for the past three decades no longer stands. And a real shame that is, because as gorgeous as their hardware may be, it is in the end Apple's legendary meticulous attention to detail with their user interfaces that ultimately has set their products apart. The overwhelming consensus would be that every Mac and iDevice has been a joy to use since the original Mac back in 1984. But what was once my state of the art iPhone 5 running iOS 6 -- which I absolutely loved-- has now turned into what feels like a cheap iPhone clone from some small unknown Chinese gadget maker. How could Apple possibly let this happen?
The Death of Sonos
Now, it's bad enough that Apple has messed up their User Interface so badly, but a bigger problem still is the fact that everyone is following suit. Whether Apple is imposing this on every prospective iOS App programmer by making it a requirement to adopt the iOS 7 framework, or whether it's just a programmer's choice, the fact is that every iOS app is being converted to the flat and riddled user interface design. Not surprising at all, because it's only natural that, for the sake of uniform look and feel, all apps coexisting on a device follow the same design philosophy - as poor as it may be.
And this brings us to Sonos. If you have never used this outstanding multi-zone music player device, you've been missing out. But don't worry, it's dying a quick death now. You see, Sonos is a lot like Apple in many ways. Their hardware is beautifully designed, packaged, and marketed, and their iOS (also Android, Windows, and MacOS) based music player software interface was absolutely terrific. 'Was' being the operative word here. Apparently Sonos was caught in this whole mess of 'refreshing' their user interface look and feel for iOS 7 and, in a classic example of form over function, has turned what was once a terrific segment-leading system with a gratifying experience into an awful, dull, and crippled device that is both frustrating and unrewarding. And much like Apple, there is no going back. But don't take my word for it, go to the iTunes store and look at the latest reviews for the Sonos iOS app and you will see mass discontent.
So after many years of joy, my $3,500 multi-zone investment went from being an outstanding and critical element to my enjoyment of music at home, to become a dispensable system that I despise and no longer want to interact with -- all in just one click. Thanks Sir Jony Ive. You are slowly taking away from me every gadget I love.
Last night, Porsche sneaked into my garage and swapped my 911 Turbo for a Kia Rio. We no longer own anything.
Labels:
bad interface,
graphic user interface,
GUI,
ios 6,
iOS 7,
ios6,
iOS7,
poor design,
sonos,
UI
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Excellent post Rambler. Summing it by saying "We no longer own anything" is perhaps the most insightful part of the entire blog.
ReplyDeleteWhilst it is now accepted norm that our hardware devices are controlled by a software interface, it should also be cast in stone that these offerings are not allowed to be intrinsically altered and then forced on legacy users. It would be unthinkable, for example, if Samsung or Panasonic suddenly told all their customers that the TV remote they have been using for 4 years has to be replaced, even if they did this free of charge, just because Samsung/Panasonic think they now have a better way of controlling the TV. It would be even more unthinkable for them to say that unless you accept the new remote your TV will no longer work, yet this is what is happening with software updates to apps.
In the case of Sonos this has been a long time coming. At the beginning, there were no readily accessible or suitably priced options open to Sonos to allow them to build app based controllers. Tablets were a long way off & smart phone were just starting to appear. For this reason they built their own controllers that allowed significantly easier control of multi-room audio systems (at sensible prices) than most people had seen before. For those that want too, these controllers still function for all the important functions with little change to user experience.
The difference now however is that tablets & smart phones became far cheaper and in many cases were common in people homes in addition to the Sonos controllers. At this point the Sonos controllers were discontinued with the advice that people should use their tablets, smart phones or iPod Touches.
At this point the focus of control for these systems switched from a physical item supplied by Sonos at a charge to a free app. For all intents and purposes this was the direct replacement to control Sonos and is/was the fundamental way that customers chose, used, saw, interacted with & enjoyed Sonos. As such the app should be regarded as being owned by the consumer and only be updated where possible but not radically changed so that it is in essence no longer the system that the consumer purchased.
With all consumer technology things progress & I would be the first to say this is a good thing. There is however a point where if there is a decision to radically change the operation of a product it should be implemented for new systems only.
If Sonos posted a press release in January stating that as of May 1st 2014 all new installations would only be available with 5.0 app availability, no one would have batted an eyelid. New customer would be able to buy their equipment and setup with the 5.0 app as demonstrated by a sales person in store. If they did not like the app it would be their choice to buy or not.
Legacy users on the other hand, would be fully aware that a new app was coming & would have the choice to upgrade or not, perhaps with a trial app to see if they want to use it or not. This would keep everyone happy and Sonos would be getting praise from all quarters for the customer-centric approach.
This of course did not happen & to make matters worse for legacy users, Sonos have stated that an additional update to the Sonos system (not just the app) will render the 4.3 software useless later in the year, causing all users that bought Sonos based on the older app the choice of losing out on software functionality (note no new hardware required) later in the year or upgrade to what they deem to be an inferior app, which as the only way to control their system, means their entire system experience is downgraded.
Thanks for your insightful comment. Spot on. I'm actually stuck with Sonos app v 5.0 on the iPhone because here again, I have no way to revert to version 4.3 (thanks to BOTH Sonos and Apple, who have engineered the entire echosystems to be locked). SO even though Sonos says 4.3 app will still work, I have no reasonable way to get it into my NON jailbroken phone. Everything becomes so frustrating in this new world of 'leased' hardware, as someone else put it.
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